"We have worked on a number of game launches and patches, and know how much speed and reliability can dictate the success of a customer's product," said Mark Taylor, vice president of Content and Media at Level 3. The service offers access to both HSIP transit and CDN services interchangeably which will reduce risk of service delays during game launches and updates. It is for this reason that Level 3 introduced Bandwidth Optimizer – a service which combines a global High Speed IP transit network the company’s content delivery network platform to optimize bandwidth efficiency. "We understand gamers increasingly demand richer content, live and on-demand streams and low latency, even during peak traffic, and we've designed our services with those factors in mind," said James Heard, president of European Markets for Level 3. The expanded relationship comes after Level 3’s successful delivery of a major content upgrade within World of Tanks in which the company’s content delivery network (CDN) rapidly scaled to handle a flash peak of nearly 70 Gbps of caching capacity. "The speed and quality with which our content is delivered to our gamers can make or break a game, and as we look to expand the reach of World of Tanks, the ability to quickly meet customer demand is crucial for our continued success," said Victor Kislyi, chief executive officer at. Level 3 will offer content caching and download services, live event and monitoring support services and premium content analytics for the massive multiplayer online game (MMO) with nearly 5 million registered users worldwide. Level 3 Communications has been selected to provide network services to support the online delivery of game content for ’s World of Tanks game title.
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